Active Matter Harmonization
Active Matter Harmonization is the repeating Agency cycle with Merits and Monolith Access Level rewards sitting on top of Credits and Prime. Prime is earned from daily contracts, does not reset after Harmonization, and buys Credits, Monolith access levels, secure containers, and respawn beacons. Credits are the main currency from raid contracts and processed loot. The shelter, replicator, and refiner cluster is the only safe place outside ordinary reality. Spend Prime on containers before you spend it on cosmetics of progression.
What Harmonization actually repeats
Official news and the Harmonization Q&A treat the cycle as live 1.0 progression: Merits, Monolith Access Level, and a repeating Agency calendar. Exact Merit tables and cycle dates after 1.0 were not frozen as a public ledger, so the systems are named here without a guessed weekly grid.
Prime is the currency that survives the cycle. Credits are the currency you earn and spend inside it. Mixing them is how people buy the wrong Monolith level and then cannot afford a secure container. Daily contracts are the Prime faucet. Raid contracts and processing are the Credits faucet.
MAC-11 is listed as a future Harmonization personal reward: 9x19 mm, up to 1,200 rounds per minute. That is a named carrot on the cycle, not a gun you start with in Standard. When it arrives, it still dies on a raid if it is not sealed.
Merits and Monolith access are the cycle’s rank language. They are not Credits. They are not Prime. Spend Prime on access levels when you are ready to use Monolith content; spend Credits on the kit you will take into Dam tomorrow. The Q&A treats both as live 1.0, not as a closed beta leftover.
Gigastructure is the patch that put Harmonization on the calendar and Park on the island. The cycle is why Prime is written as permanent. If Prime reset with Merits, Deluxe’s 5,500 pile would be a joke. It does not reset. Spend it like savings, not like raid cash.
Monolith access levels are a Prime purchase. They are not a raid drop. If a friend on Deluxe talks about Monolith as if it were a map, they bought the door. You can buy it later from daily Prime. You cannot loot it off a Flowerman.
Merits track the cycle. When the cycle turns, Merits reset in the way the Q&A describes; Prime does not. That split is the whole reason this page exists next to editions. Deluxe’s Prime pile is meant to outlive a cycle. Credits are meant to be spent on the next kit.

Prime, Credits, and what they buy
Prime buys Credits, Monolith access levels, secure containers, and respawn beacons. It does not reset after Harmonization. That permanence is the reason to spend it on containers and access rather than on a panic beacon every wipe.
Credits fund kits, repairs, and the ordinary shelter economy. Standard starts at 25,000 Credits and 300 Prime. Advanced is 60,000 and 1,300. Deluxe is 185,000 and 5,500. Those piles are a head start so you can buy the first secure container without waiting on a lucky raid.
Self-wipe returns edition content except crystallised Active Matter (Prime). Use it only when you want a fresh loop on purpose. It is not a repair button for a bad spend.
Daily contracts are how Prime trickles in after the edition pile is gone. Raid contracts are how Credits keep moving. If a day is bad for extracts, the daily Prime job is still worth turning in at the shelter before you queue Isolated again.
Secure containers and respawn beacons are both Prime sinks. Containers protect the next extract. Beacons protect the current one after a mistake. Buy the container first. A beacon on an empty backpack is a paid walk back into a collapsing zone.
Shelter, replicator, refiner
The shelter sits outside ordinary reality. Welcome to the Agency unlocks when you activate it. Replicator and refiner live there. At the base, Active Matter can replicate specific items recovered from other timelines. The Fifth Element wants five different replicator blueprints. Fishing in the multiverse wants fifty replicated items. Shaken, Not Stirred wants fused recipes. Chronogenes for Dummies wants a Tier 3 chronogene fused in the Replicator.
The search for the Higgs Boson wants fifty refined enriched items. That is refiner work. Awesome Mix, vol. 3 wants ten new tracks in the music collection — Deluxe on Steam includes a digital soundtrack with Akira Yamaoka among composers, but the trophy is a collection task, not a store receipt.
Body Sleeves take chronogenes. Shades of my personality wants five different Body Sleeves. Citius, Altius, Fortius wants every sleeve slot filled with a different chronogene. Loadout progression is a shelter job that you take into the next raid, not a raid job you take into a collapsing zone.
The replicator can fuse recipes and chronogenes. That is shelter time you should not spend while a squad is waiting in Isolated. Finish the raid, process the loot, then fuse. Chronogenes for Dummies is a bench trophy. A 20-minute adventure is a door trophy. Do the door first.
Welcome to the Agency is still the first shelter trophy. Everything on this page assumes that toggle is on. If it is not, go back to the first raid briefing. Harmonization, Prime, and Monolith are second-week systems. The shelter light is a first-hour system.
